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	<title>Pip Tanner DMDN 371</title>
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	<description>Critical Theory</description>
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		<title>Pip Tanner DMDN 371</title>
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			<item>
		<title>Project 3;</title>
		<link>http://piptanner371.wordpress.com/2008/09/18/what-is-the-uncanny-valley/</link>
		<comments>http://piptanner371.wordpress.com/2008/09/18/what-is-the-uncanny-valley/#comments</comments>
		<pubDate>Thu, 18 Sep 2008 08:44:37 +0000</pubDate>
		<dc:creator>pipt</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://piptanner371.wordpress.com/?p=49</guid>
		<description><![CDATA[
Main research Question;
Why are some near-human characters scary while others are merely laughable, do we as humans relate better to animated figures that appear to be, but are not quite, human-like, than those that begin to approach the ideal?
 
What is the uncanny Valley?
In 1970 Masahiro Mori proposed the Hypothesis “The Uncanny Valley”: a relation between [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=piptanner371.wordpress.com&blog=4249031&post=49&subd=piptanner371&ref=&feed=1" />]]></description>
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		<title>WHY REALISTIC GRAPHICS MAKE HUMANS LOOK CREEPY. GAMING: THE ART OF PLAY.</title>
		<link>http://piptanner371.wordpress.com/2008/09/18/why-realistic-graphics-make-humans-look-creepy-gaming-the-art-of-play/</link>
		<comments>http://piptanner371.wordpress.com/2008/09/18/why-realistic-graphics-make-humans-look-creepy-gaming-the-art-of-play/#comments</comments>
		<pubDate>Thu, 18 Sep 2008 07:52:07 +0000</pubDate>
		<dc:creator>pipt</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://piptanner371.wordpress.com/?p=46</guid>
		<description><![CDATA[

View article
 
The problem, is in the nature of how we identify with robots.
When an android, such as R2-D2 or C-3PO, barely looks human, we cut it a lot of slack. It seems cute. 
But when a robot becomes 99 percent lifelike—so close that it&#8217;s almost real—we focus on the missing 1 percent. The once-cute robot now looks like [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=piptanner371.wordpress.com&blog=4249031&post=46&subd=piptanner371&ref=&feed=1" />]]></description>
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			<media:title type="html">2003_finding_nemo_wallpaper_004</media:title>
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		<title>Group Contacts</title>
		<link>http://piptanner371.wordpress.com/2008/08/01/group-contacts/</link>
		<comments>http://piptanner371.wordpress.com/2008/08/01/group-contacts/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 03:35:56 +0000</pubDate>
		<dc:creator>pipt</dc:creator>
				<category><![CDATA[assignment 2;]]></category>
		<category><![CDATA[blogs]]></category>
		<category><![CDATA[emails]]></category>
		<category><![CDATA[group contacts]]></category>
		<category><![CDATA[phone numbers]]></category>

		<guid isPermaLink="false">http://piptanner371.wordpress.com/?p=38</guid>
		<description><![CDATA[Kelly; [kellective@gmail.com] 0272136281 
Jay; [asawj@msn.com] 0212629933
Sean; [sean.antrobus@gmail.com] 021470027
Pip; [piptanner@gmail.com] 0273651013
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		<title>Memory + Intimacy + Theory + Design</title>
		<link>http://piptanner371.wordpress.com/2008/08/01/memory-intimacy-theory-design/</link>
		<comments>http://piptanner371.wordpress.com/2008/08/01/memory-intimacy-theory-design/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 03:24:45 +0000</pubDate>
		<dc:creator>pipt</dc:creator>
				<category><![CDATA[assignment 2;]]></category>
		<category><![CDATA[emily smith]]></category>
		<category><![CDATA[example]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[memory]]></category>
		<category><![CDATA[projections]]></category>
		<category><![CDATA[sculpture]]></category>

		<guid isPermaLink="false">http://piptanner371.wordpress.com/?p=30</guid>
		<description><![CDATA[The following are a few artists/ designers who have looked into the idea of memory in relation to design..
Emily Smith creates sculpture and installation pieces. Primarily using plaster casts, her work reveals a constant re-appropriation of methods as diverse as carpentry, ceramics and needlework. Influenced by childhood memories, nostalgic spaces are suggested through symbolic objects which [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=piptanner371.wordpress.com&blog=4249031&post=30&subd=piptanner371&ref=&feed=1" />]]></description>
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		<title>Assignment 1/ Handin; Theory Construction</title>
		<link>http://piptanner371.wordpress.com/2008/07/17/final-handin-phase-1-theory-construction/</link>
		<comments>http://piptanner371.wordpress.com/2008/07/17/final-handin-phase-1-theory-construction/#comments</comments>
		<pubDate>Thu, 17 Jul 2008 21:05:49 +0000</pubDate>
		<dc:creator>pipt</dc:creator>
				<category><![CDATA[assignment 1;]]></category>
		<category><![CDATA[Constructions of theory]]></category>
		<category><![CDATA[phase 1]]></category>
		<category><![CDATA[what is theory]]></category>

		<guid isPermaLink="false">http://piptanner371.wordpress.com/?p=21</guid>
		<description><![CDATA[

DMDN 371 Critical + Theory 
The Theory of ‘the Singularity’, 
Reflections into the concept of Theory-based Design.
 By Pip Tanner



The following essay is a personal reflection into the concept of Theory-based Design. As a Digital Media Design student at Victoria University, the following report investigates, how theory relates to the field of design, and why is it [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=piptanner371.wordpress.com&blog=4249031&post=21&subd=piptanner371&ref=&feed=1" />]]></description>
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